Example :
var ground = BABYLON.MeshBuilder.CreateGroundFromHeightMap("gdhm", url, {width: 6, subdivsions: 4}, scene);
Don't forget the url parameter.
Properties, all optional :
property | value | default value |
---|---|---|
width | (number) size of the map width | 10 |
height | (number) size of the map height | 10 |
subdivisions | (number) number of map subdivisions | 1 |
minHeight | (number) minimum altitude | 0 |
maxHeigth | (number) maximum altitude | 1 |
onReady | (function) a callback js function that is called and passed the just built mesh | (mesh) => {return;} |
updatable | (boolean) true if the mesh is updatable | false |
Remember you can create any kind of regular plane polygon with CreateDisc() Example :
var disc = BABYLON.MeshBuilder.CreateDisc("disc", {tessellation: 3}, scene); // makes a triangle
Properties, all optional :
property | value | default value |
---|---|---|
radius | (number) the radius of the disc or polygon | 0.5 |
tessellation | (number) the number of disc/polygon sides | 64 |
arc | (number) ratio of the circumference between 0 and 1 | 1 |
updatable | (boolean) true if the mesh is updatable | false |
sideOrientation | (number) side orientation | DEFAULTSIDE |
Example :
var torus = BABYLON.MeshBuilder.CreateTorus("torus", {thickness: 0.2}, scene);
Properties, all optional :
property | value | default value |
---|---|---|
diameter | (number) diameter of the torus | 1 |
thickness | (number) thickness of its tube | 0.5 |
tessellation | (number) number of segments along the circle | 16 |
updatable | (boolean) true if the mesh is updatable | false |
sideOrientation | (number) side orientation | DEFAULTSIDE |
Example :
var torus = BABYLON.MeshBuilder.CreateTorusKnot("tk", {}, scene);
Properties, all optional :
property | value | default value |
---|---|---|
radius | (number) radius of the torus knot | 2 |
tube | (number) thickness of its tube | 0.5 |
radialSegments | (number) number of radial segments | 32 |
tubularSegments | (number) number of tubular segments | 32 |
p | (number) number of windings | 2 |
q | (number) number of windings | 3 |
updatable | (boolean) true if the mesh is updatable | false |
sideOrientation | (number) side orientation | DEFAULTSIDE |
A Playground Example of the above Shapes -
Example :
var tiledGround = BABYLON.MeshBuilder.CreateTiledGround("tgd", {subdivsions: {w:4, h:6} }, scene);
Properties, all optional :
property | value | default value |
---|---|---|
xmin | (number) map min x coordinate value | -1 |
zmin | (number) map min z coordinate value | -1 |
xmax | (number) map max x coordinate value | 1 |
zmin | (number) map max z coordinate value | 1 |
subdivisions | ( {w: number, h: number} ) number of subdivisions (tiles) on the height and the width of the map | {w: 6, h: 6} |
precision | ( {w: number, h: number} ) number of subdivisions on the height and the width of each tile | {w: 2, h: 2} |
updatable | (boolean) true if the mesh is updatable | false |
Full explanation of creating a tiled ground by its original code writer here.
NOTE: this uses the legacy method of BABYLON.Mesh.CreateTiledGround;
Where an additional shape has an updatable parameter in its options it means that it is possible to alter the data associated with each vertex of the mesh and so alter the shape of the mesh. For more information see Updating Vertices
Parametric Shapes Polyhedra Shapes