This snippet allows you to add lines showing the normals for each vertex of a mesh. The colour and size of the lines can be set.
function showNormals(mesh, size, color, sc) {
var normals = mesh.getVerticesData(BABYLON.VertexBuffer.NormalKind);
var positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind);
color = color || BABYLON.Color3.White();
sc = sc || scene;
size = size || 1;
var lines = [];
for (var i = 0; i < normals.length; i += 3) {
var v1 = BABYLON.Vector3.FromArray(positions, i);
var v2 = v1.add(BABYLON.Vector3.FromArray(normals, i).scaleInPlace(size));
lines.push([v1.add(mesh.position), v2.add(mesh.position)]);
}
var normalLines = BABYLON.MeshBuilder.CreateLineSystem("normalLines", {lines: lines}, sc);
normalLines.color = color;
return normalLines;
}