basics

Textures Available to Playground


Textures Available To the Playground

This list of files are in the textures folder of the Playground and can be loaded as Textures, CubeTextures or HDRCubeTextures

Textures PNG and JPG Files

In the playground use

new BABYLON.Texture("textures/name", scene);

albedo.png ---
amiga.jpg ---
bloc.jpg ---
candleopacity.png ---
cloud.png ---
co.png ---
crate.png ---
distortion.png ---
earth.jpg ---
equirectangular.jpg ---
fire.png ---
flare.png ---
floor.png ---
floor_bump.PNG ---
fur.jpg ---
grass.jpg ---
grass.png ---
grassn.png ---
ground.jpg ---
heightMap.png ---
heightMapTriPlanar.png ---
impact.png ---
invmask.png ---
Logo.png ---
mask.png ---
misc.jpg ---
mixMap.png ---
normalMap.jpg ---
orient.jpg ---
palm.png ---
player.png ---
reflectivity.png ---
rock.png ---
rockn.png ---
roundMask.png ---
sand.jpg ---
specmap.png ---
specularglossymap.png ---
sphereMap.png ---
sun.png ---
SunDiffuse.png ---
tree.png ---
walk.png ---
waterbump.png ---
worldHeightMap.jpg ---
xStrip.jpg ---
yStrip.jpg ---
zStrip.jpg ---

CubeTextures

CubeTextures are in groups of six for each side of the cube, each starting with a common name.

In the Playground use

new BABYLON.CubeTexture("textures/common part of names", scene);

skybox_nx.jpg ---
skybox_nx.jpg ---
skybox_ny.jpg ---
skybox_px.jpg ---
skybox_py.jpg ---
skybox_pz.jpg ---

skybox2_nx.jpg ---
skybox2_nx.jpg ---
skybox2_ny.jpg ---
skybox2_px.jpg ---
skybox2_py.jpg ---
skybox2_pz.jpg ---

skybox3_nx.jpg ---
skybox3_nx.jpg ---
skybox3_ny.jpg ---
skybox3_px.jpg ---
skybox3_py.jpg ---
skybox3_pz.jpg ---

skybox4_nx.jpg ---
skybox4_nx.jpg ---
skybox4_ny.jpg ---
skybox4_px.jpg ---
skybox4_py.jpg ---
skybox4_pz.jpg ---

TropicalSunnyDay_nx.jpg ---
TropicalSunnyDay_nx.jpg ---
TropicalSunnyDay_ny.jpg ---
TropicalSunnyDay_px.jpg ---
TropicalSunnyDay_py.jpg ---
TropicalSunnyDay_pz.jpg ---

HDRCubeTextures

In the Playground use

new BABYLON.HDRCubeTexture("textures/name", scene);

country.hdr
environment.babylon.hdr
forest.hdr
night.hdr
parking.hdr
room.hdr