Used if required when creating a mesh to set side orientation.
BABYLON.Mesh.FRONTSIDE,
BABYLON.Mesh.BACKSIDE,
BABYLON.Mesh.DOUBLESIDE,
BABYLON.Mesh.DEFAULT which is the default value and equals FRONTSIDE currently.
Used when accessing the vertex data from the vertex buffer
BABYLON.VertexBuffer.PositionKind
BABYLON.VertexBuffer.UVKind
BABYLON.VertexBuffer.UV2Kind
BABYLON.VertexBuffer.UV3Kind
BABYLON.VertexBuffer.UV4Kind
BABYLON.VertexBuffer.UV5Kind
BABYLON.VertexBuffer.UV6Kind
BABYLON.VertexBuffer.ColorKind
BABYLON.VertexBuffer.MatricesIndicesKind
BABYLON.VertexBuffer.MatricesIndicesExtraKind
BABYLON.VertexBuffer.MatricesWeightsKind
BABYLON.VertexBuffer.MatricesWeightsExtraKind
Specifies world or local axis when using rotate or tranlate for example.
BABYLON.Space.LOCAL
BABYLON.Space.WORLD
Specifies the x, y or z axis as a unit vector
BABYLON.Axis.X
BABYLON.Axis.Y
BABYLON.Axis.Z
Specifies the property types
BABYLON.Animation.ANIMATIONTYPE_COLOR3
BABYLON.Animation.ANIMATIONTYPE_FLOAT
BABYLON.Animation.ANIMATIONTYPE_MATRIX
BABYLON.Animation.ANIMATIONTYPE_QUATERNION
BABYLON.Animation.ANIMATIONTYPE_VECTOR2
BABYLON.Animation.ANIMATIONTYPE_VECTOR3
Specifies the loop methods
BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE - Restart the animation from initial value
BABYLON.Animation.ANIMATIONLOOPMODE_CONSTANT - Stop the animation at the final value
BABYLON.Animation.ANIMATIONLOOPMODE_RELATIVE - Repeat the animation incrementing using key values